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Xcom 2 disable avatar timer
Xcom 2 disable avatar timer








xcom 2 disable avatar timer

The AVATAR Project might seem like a very tiresome mechanic, putting too much pressure on the player, but with proper planning you will be able to counter it without putting much effort into it. To reveal it, you will have to pay a certain amount of Intel (from 20 to 40), and it's certainly worth doing as often that one hidden Dark Event will allow you to decrease the progress bar by even 2 segments, if you manage to counter it. Each month you will be presented with a screen showing the upcoming Dark Events (more on that can be found in the previous chapter of this guide), and one of the three events will always be hidden. Counteracting some of the Dark Events.Destroying facilities will decrease the progress bar by 2 segments. Those appear on the map quite randomly (you will be informed when such a facility is found) and it will push the progress of the alien invasion each time that happens. It's the most efficient way to deal with the project, and in the long run the required one, as without completing story-related missions you won't be able to push the story forward, and even the amount of research projects will be quite limited. By completing most of them you will be able to reduce the progress bar of the project by 2 or even 3 segments. There are three methods that can be used to reduce the progress of the AVATAR Project: You can't really eliminate the risk, but keeping the bar at 50-60% will give you plenty of time to react to whatever the aliens have up their sleeves and find a way to decrease the progress of the project. The player is obviously capable of counteracting the alien operations and can decrease the progress of the AVATAR Project by completing various missions. Attacking an alien facility is one of the things you can do to decrease the progress bar of the project.










Xcom 2 disable avatar timer